10 Most Overpowered Character Builds In Critical Role History

2022-05-21 21:56:59 By : Ms. Cindy Kong

While Critical Role isn't a show where cast members really worry about min-maxing, some characters are way more powerful than others.

After The Legend of Vox Machina, which wrapped up its first season in February 2022, introduced fans to Percy's mighty guns and Vax's bloodthirsty daggers, Critical Role fans have been hungry to see more of their favorite characters on screen. After all, these incredibly powerful characters have grown a massive fanbase that was willing to pay millions just to see the bumbling heroes animated.

But just how powerful were these characters anyway? After hundreds of hours sitting around a table, the Critical Role cast has proven that some of their characters may have been a little overpowered.

The traumatized fire wizard is also one of the most overpowered characters in Critical Role. Though his low health often makes him little more than a body on the battlefield, he packs an extraordinary punch before going down. With powers that gave him the very ability to warp reality, Caleb more than made up for his physical weaknesses.

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Caleb was such a skilled fighter that he nearly killed the entire Mighty Nein by himself when he was charmed by a succubus. That alone certainly makes him ridiculously overpowered, but the fact that he also had more kills than any other member of the Nein is certainly telling.

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As Matt Mercer puts it many times throughout the show, "Monks." Though the monk isn't the strongest class in the late stages of the game, Beau was a beast in the early game. In part, this was thanks to having one of the best homebrew subclasses in DnD with Matt Mercer's Way of the Cobalt Soul subclass.

Her Sentinel feat made her an absolute monster in battles, and her intelligence made her a threat in and out of conflicts. Even that fails to mention that her slow fall ability helped her numerous times through the campaign — and, thankfully, helped to prevent another goldfish incident.

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Another Marisha character, Laudna is a character that will become very overpowered very quickly. As one of the best characters in Critical Role's third campaign, fans will be happy to know that it's not very likely that they will have to say goodbye to Laudna the way they did Mollymauk.

Depending on how Marisha balances the character going forward, Laudna will be able to prevent dying simply by making a single successful Charisma saving throw. She can also come back to life simply by rolling anything from a 16 to a 20 on a death-saving throw. It's something that can really keep Laudna alive, which is a fun thematic element, considering that she's already undead.

The fun-loving Jester isn't just a character that exists to tell funny anecdotes or to worship her Traveler. Despite often having to — reluctantly — resort to healing her teammates, Jester actually ranked fifth among the Nein in the number of "How Do You Want To Do This?" she earned.

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Jester also had 20 Wisdom, 18 in Dexterity, and an 18 in Constitution, with a whopping defense that meant opponents would need to roll a 19 just to hit her. With those amazing stats, combined with her ability to use her smarts to her advantage, killing Jester was nigh-impossible, as the Hag discovered.

A guest character, Arkhan wasn't designed to exist for an entire campaign. Maybe that's why Arkhan was as strong as he was. After all, with an AC of 24, it was nearly impossible to hit him, and, after claiming Vecna's power, he became even stronger.

As the only guest to ever deal over 100 points of damage in a single turn, he is certainly a threat to himself. It makes sense then that Arkhan also became the one Critical Role guest character to actually be enshrined in the real Dungeons and Dragons canon. After all, how could anyone ignore a build that overpowered?

Given that he dealt more damage than any character across any of Critical Role's campaigns, Vox Machina's lovable goliath is certainly no slouch. Grog often used his Rages perfectly to slice and dice through any enemy, no matter how much bigger than him they really were.

Grog cut through villain after villain on Critical Role, which made him one of the most reliable fighters in the party. His only weakness was that he couldn't do much against flying enemies and, after receiving Dwarven Thrower, even that wasn't a problem for him. Truly there was never a beast the mighty Grog couldn't smash.

While Vax'ildan doesn't seem like the most powerful character, looks can be deceiving. Though he died and was rendered unconscious more times than any other member of Vox Machina — and suffered the most tragic ending — Vax wasn't a slouch in combat.

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The half-elf managed to deal the most damage of any Critical Role character in a single attack with 109 points. To make matters even worse, he was the fastest character in the show, given that Vax could move up to 480 feet in a single turn. With speeds like that, he may as well be Exandria's Flash.

A normal human with somewhat nerdish tendencies, one wouldn't expect Percy to be as much of an overpowered build as the character was. Still, this gunslinger knew how to use his technology to his advantage and often wreaked havoc on the battlefield.

His prowess in battle was lifted directly from Critical Role for Legend of Vox Machina and it shows. Each brutal display was exactly the kind of cruel and calculated murder he'd take to the table. As a brilliant man with 20 Intelligence and twice the amount of Nat 20s as he had 1s, Percy was an extreme threat. To overlook him would certainly spell the end for any villain — as the Briarwoods learned.

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It's hard to kill a woman who is literally too angry to die. By the time Yasha reached her 15th level, it was impossible to keep her down. Between her Rage Beyond Death ability, Persistent Rage, and Aasimar Healing Hands, she could stay alive as long as she could rage. And, as long as she was raging, she could heal herself back to 1 Hit Point and stay on her feet.

Between that and her strengths as a barbarian, Yasha was an extreme force. Maybe that's why the team was genuinely terrified to face her when she was under Obann's charm. Yet, while any other D&D show might have taken advantage of that, Yasha often neglected to recall how powerful she was, which took away from her influence in a fight.

The most powerful character in Critical Role, Keyleth ended the Vox Machina game as the leader of the Ashanti and as a druid with the power to shape the world. Her Wild Shape allowed her to serve as a tank in battles and her longevity meant she could continue protecting her people for over 1,000 years.

Besides, with every spell at her disposal, she was a monster who could take on any villain with ease. Well, as long as they weren't a giant cliff - Keyleth struggled with giant cliffs. But, all jokes aside, there is no player character more overpowered than a level 20 Keyleth of the Ashari.

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Lukas is a recent graduate of the Macaulay Honors College in New York City. A lover of somewhat obscure Marvel comics, Lukas is also a fan of books, films, and TV shows, and writes most of his articles with a cat on his shoulder.