The creator of Battlefield 2042 Battle Royale explains how he made a mode that DICE considered impossible | PC gamers

2021-12-14 09:01:18 By : Ms. Bea Zou

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By: Robert Zak Posted on December 21

The creator of Warfield 100 talked to us about how to make a circle with a teleporter and solve invisible ground loot.

Battlefield 2042 did not land so much because the wing suit crashed at such a speed that its limbs were still rolling in the snow. However, what keeps these limbs intact is the excellent portal mode, which allows players to use the entire series of maps and equipment to create games with custom rules. Warfield 100, a "complete battle royale experience", is perhaps its best creation so far.

The creator of Warfield 100, Christian Muhler-owns the indie game studio One Duck Theory and is a self-proclaimed "masochist who plays the PC version with a controller"-implemented dozens of custom rules to make the mode work . Many are weird but clever workarounds, squeezing large amounts of custom code into Portal's very limited tool set. The mode has a circle that closes every two minutes, ground loot, and even a theater-style prison, giving you the opportunity to return to the game after death.

But many of these battle royale staples are implemented in the form of strange workarounds. For example, the circle is composed of transport robots. "They are placed in a circle using the'teleport' command continuously," Mueller told me. "Technically speaking, all'pinged' robots are used to help indicate boundaries to human players because they will be harmed when they cross the boundary."

Even if robots are used as border markers and are unarmed, they can still attack players who are too close in melee, which may be a problem because they are almost invincible and will automatically respawn even if they are really dead. The AI's hostility is not intentional and may be fixed in a future update, but my enthusiasm for these crazy fist-waving AIs patrolling the borders of the game made Muhler pause and think. "I'm skeptical about whether to remove this feature," he told me. "I kind of like how you describe it now."

In addition to all these workarounds, the biggest problem Muhler currently faces is stability. "I suspect this is because the portal server doesn't have the necessary resources to run so much custom code," he told me, although he didn't blame the developers for it. "This makes sense-they allow any of the millions of players to start a custom server for free at any time. Considering the costs associated with hosting, I bet each server can barely play games with 64-128. And minimal custom code."

If you really want to enter this strangest battle royale mode, here are the key rules you need to know:

To see if there is a Warfield 100 game, search for "Warfield" in the Battlefield 2042 server browser, or if you want to host the game yourself, you can use the code AAGDWA.

When talking about his plans for the model and whether the model will become richer, Mueller said that at the moment he just wants to "make Warfield 100 an interesting and stable experience."

However, looking to the future, Muhler does believe that EA DICE can do everything it can to help people like him who want to use Portal for more ambitious experimental modifications. "In addition to these free portal servers, I hope EA/DICE/Ripple will allow renting of servers (whether from them or a third party)," he said. "This can benefit them (reduce hosting costs because some people choose to rent, and if they host higher-spec'rental' servers on their own, it will even increase profits) and benefit the community (for very complex custom models and the ability to join The persistent server provides more opportunities at any time)."

In addition, Muhler would like to see a multi-team template, such as up to 32 teams, "will open up a lot of possibilities", and the ability to add vehicles to these custom modes. "Currently, the only option to make a truly custom game with rules/codes is free deathmatch for everyone and the team, neither of which has vehicles," he concluded. At least the last point has been solved by DICE, as its roadmap recently revealed that vehicles will be added to the team deathmatch template.

Considering that EA itself stated that the portal editor is not enough to build a battle royale mode, the implementation of the battle royale mode (although it may be full of quirks) is impressive. Thanks to weird things like Warfield 100, Portal mode has proven to be an excellent feature in the game, which is affected by bugs, overpowered hovercraft, and robots that refuse to resurrect teammates. 

As someone who is struggling to adapt to Battlefield 2042, which has sparsely large maps, errors, and strange weightless ragdoll physics, I may spend more time in Portal’s alternative reality than in the main game. See you on the battlefield.

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