10 Marvel Heroes You Never Want To DM Your D&D Campaign

2022-07-23 02:48:34 By : Ms. Ava Qiu

Some of Marvel's best and brightest are better off saving the world than trying to run a game of Dungeons & Dragons.

People across the world have been sitting down to roll dice and kill monsters in the tabletop RPG Dungeons and Dragons since it was first introduced in 1974. Just about every one of those sessions had someone to run the game, a person given the title of the Dungeon Master (DM). As with all things in life, there are good Dungeon Masters and there are bad Dungeon Masters.

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The good DMs tell an intriguing story, let the players unleash their creativity, and help move the plot along when things start to get bogged down in semantics. The bad ones fail to live up to one, or all, of these criteria. Anyone can be a DM, even another fictional character in a fictional universe. One such universe that would be filled with both good and bad DMs is the Marvel Comics Universe. There are a lot of Marvel heroes who would make for terrible DMs, and there is a reason none of them have ever been invited over for even a one-shot D&D game.

A lot of players really love a DM who lets them go off into the wilds to kill any moving thing. Logan, AKA Wolverine, would be the perfect DM for that kind of playing style. However, he also has a bit of an anger problem, which isn't a great trait for a DM.

Any player who questioned a ruling or plot point could easily find themselves on the wrong end of an adamantium claw. It's best if Wolverine sticks to fighting bad guys and stays away from rolling dice.

The hammer-weilding Avenger Thor is known for his brutal skills in combat, skills that would translate really well into descriptions for a D&D game. Despite this, it isn't hard to imagine Thor getting bored when he's fought many, if not all, of the monsters in the Monster Manual.

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Thor would have a great time playing D&D if all he had to do was recount any of his myriad of tales. Unfortunately, being a DM is a give and take with the players. The mutual storytelling would be difficult for the boastful side of his personality.

It's not a prerequisite for Dungeon Masters to be goofy and lighthearted. However, Scott Summers is the opposite of fun, and so are his DM skills. Whether it's the responsibility of leading the X-Men or just his personality, Cyclops is a serious person who doesn't have much room for joking or embellishments.

These are great qualities for a leader, but they make it hard for the players to be invested in the story, because the storytelling isn't compelling or sincere. He would make a great, brooding rogue for a party, but as a DM, Scott would be a bit too dull.

Players should always feel comfortable opening up at the table, but that's really hard to do when the DM is a gigantic green rage monster. Not only would The Hulk create a hostile gaming environment with his rage, but without Bruce Banner's mind, he also wouldn't be intelligent enough to run a game.

Every question or challenge a player had about the DMs decision would be met with screaming and/or the destruction of the table. For all parties involved, it would be best if The Hulk stuck to smashing rather than rolling.

The Vision may have the ability to learn things instantaneously, but that doesn't translate into having a good personality for playing Dungeons and Dragons. The same kinds of shenanigans that often get androids into comedic trouble would come into play during any campaign The Vision was running.

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Players might ask if they could go to a tavern, and he would answer that they couldn't because they were in the middle of a game. Those kinds of misunderstandings would bog down the game and make it hard to make any sort of headway.

There are plenty of ways to get around not being able to speak while DMing a game of D&D. Unfortunately, the game can get pretty intense and people can get excited. If one's superpower is unleashing a sonic boom with the tiniest whisper, that could make it hard to run an intriguing game. Black Bolt falls into that exact situation. Dungeons and Dragons is meant to illicit emotions at a high level. If Black Bolt lets that emotion get out of hand, even for a moment, he would blast away any player unlucky enough to be playing that night.

"When it rains, it pours" would be a very apt statement with Storm as the DM. In an intense game, she could easily start a literal storm in the room. That wouldn't matter as much with some games, but because D&D relies so heavily on paper and pencil, any amount of rain would put an immediate halt to the game. Plus, no one wants to play a table-top game while soaking wet. It's better for everyone if Storm stays away from the table on game night.

D&D can be a difficult game for some humans to get, never mind an alien with no history in human culture. The Silver Surfer, born and raised on a planet far from Earth, would have a difficult time grasping the subtleties and intricacies that make up a campaign. Not only would he have a hard time understanding human etiquette and nuance, but he would also have a hard time writing a story and characters that were intriguing to the players. While The Silver Surfer has seen so much during his life, even that experience wouldn't be enough to help him connect with his players.

Captain America would be a wonderful addition to any D&D party. He is organized, friendly, brilliant, and has a team mentality. Unfortunately, he wouldn't make for a very good DM. Yes, he would run a crisp, well laid out game, but he doesn't relax enough for a captivating game.

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Steve would be happy to join a group for a campaign, even if he didn't understand the appeal of D&D, and he would even lead the party well, because he's such a natural-born leader. Those are great qualities for a player, but as the DM, he would have a hard time sitting back and letting the group make their own decisions. Instead, he would find himself leading the group rather than let them tell their part of the story. Railroading is fine for some groups, but Cap would take it too far, taking over all the aspects of the game.

Being organized is one of the best things a DM can do to get a game off on the right foot. If a DM can juggle all the scheduling, the plot, the characters, the NPCs, and the rules, he or she will be very successful. This alone knocks Mr. Fantastic out of the running to be a Dungeon Master.

Reed Richards would forget to tell players when the next session would be, or he would get too sunk in his work to remember to plan for the next session, or he would get sidetracked with work and show up to the session three hours late. Bring him along as a player who isn't integral to the party, but never let Reed Richards DM a game.

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Patrick is a husband, father, and nerd who has been consuming comics, video games, movies, television, and role-playing games since his earliest years. He's a new writer, excited to share thoughts and opinions that bring a little light to the world.

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