Nice Buns review-just click to start

2021-12-14 08:50:53 By : Ms. yan liu

Nice Buns is a brand new bag-themed board game launched by publisher Big Potato Games. Designed by Liesbeth Bos and Anja Dreier-Brückner and an artwork by Beks Barnett, the game sees 2-6 players split, exchange and collect buns while avoiding stinky fish head buns. Played for about 20 minutes, this is a very relaxing strategy game aimed at home audiences. However, is this a great bread buffet or a place not to go? Let us find out!

In order to collect buns, the player starts with nothing on the plate, there are two buns in front of the plate, and 6 buns randomly on the central plate. If any gray fish head buns are pulled from the bag during this setup process, they will be placed back in the bag and new buns will be pulled out in place. Then place the bag in the middle of the table and hand the three dice to a random player-who will start the game.

When it's the player's turn, they roll three dice. Divide them into two groups, and active players must first provide these groups to the player to their left. The player selects one group and leaves the active players to another group. Then the dice are activated in order of size. The smallest dice has numbers 1-3, and indicates how many buns the player holding the small dice can blindly draw out of the bag. The drawn buns are placed in front of the player's plate. If they end up with a set of 3 buns of the same color, these buns will be moved to the player's plate, and they are one step closer to winning.

If any gray fish head buns are pulled out, things will get smelly. When the fish head buns are sitting in front of them, the player cannot move groups of buns onto their plates. Worse, they are attached to the largest group of players. If the player has more than three single-color buns (including the accompanying fish head buns), they will be considered greedy. Greed saw all the buns, still including fish heads, and threw them back into the bag.

Next, the middle dice allows the player to put any type of buns back, or take out the designated colored buns from the central serving tray. Most of the sides of the dice have at least one bread color for the player to choose, and place them in front of the player's plate-they may be provided with a set of three matching colored breads. The big dice is the last one to activate, and the player either passes the bag to another player, or steals a bun from another player, or exchanges a bun with another player. Pass or exchange is a good way to get rid of those nasty fish head buns and pass the problem to your opponent!

Once all the dice are activated, then the dice are passed to the player on the left, and then they roll the dice, divide them into groups, and first provide them to the player on the left and so on. An important caveat is that each player can only have one set of colored bread on his plate. So, for example, once they have collected a set of three yellow buns, they will only be interested in green, blue or red buns for the rest of the game. When a player manages to put their third set of bread on the plate, the game ends, at which point they won the game.

The core of Nice Buns is that I split and you choose the mechanism. First, it adds player selection for active players to split the dice. Then, the other player can choose not only what to take, but also what not to let you own. Therefore, if it is your turn and you end up with a bad set of dice, it is your own fault and you divide the dice into groups. This means that the grouping of three dice is usually quite balanced unless there is an opportunity to take advantage of the player to choose the usually smaller option.

For example, if the player has a fish head bread, if it lets them pass it, they will be happy to accept the big dice, or if they are allowed to put it back in the bag, they will be happy to accept the medium dice. This means that other dice can be combined well but not so useful, so the player can successfully use this situation to get two good dice from it.

The actions are short and sweet, taking them out of the bag, maybe from the tray, or stealing the buns from others. Each one is easy to explain, and the icons on the dice clearly show the actions they provide. Therefore, the game doesn't take too long to get around the table, and it doesn't take much time to take turns-until someone groans and groans to remove the fish head from the bag. Such an understatement of the rules and actions makes the game very suitable for families with young children, and at the same time makes gamers want more meat buns.

The theme of Nice Buns is pleasant, but it is not prominent in the experience. The past pun title, Baozi is more tokens than ever imagined Baozi. Due to the theme, it makes sense to eventually move the bun from the central serving plate to your plate, but it does feel quite sticky. Nevertheless, the wise production of Nice Buns is stable from beginning to end. The serving plate and the player's color plate are made of thick cardboard, and the buns are acrylic sheets (with cute smiles), and then take them out of the attached drawstring bag. Dices of different sizes can even easily remember what was activated first. This is a very hands-on game, and it's hard not to sit there and play with the buns.

Nice Buns is a delightful family weight I split your choice game. It did not have enough depth for complete gamers to understand, but it was still fast and the game was not popular. The colorful components will definitely attract the player's attention, just like its name. In 20 minutes, the player will roll the dice, collect the buns and someone will win, even though the player will feel that they have made some progress-even if they only have one on their plate. For families, Nice Buns is certainly worth a try, and can quickly introduce new players to the exciting I Split You Choose game!

(Editor's note: Nice Buns was sent to us by Big Potato Games for review.)

British editor + full-time gamer